Made for GameBoy Jam.


AWSD/Arrow Keys - Up/Down/Left/Right

Left Mouse - Enter/Shoot/Inspect

Right Mouse - Aim

E - Inventory

R - Reload


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There are some (unintended) artifacts showing more than 4 colors at times.

Disclaimer: Main music-track was not created by me nor after the start of GBJAM5.

Heart of the Beast Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

More information

Published Oct 09, 2016
StatusIn development
PlatformsHTML5
Rating
(9)
AuthorVirtuaWave
GenreAction
Tagsgameboy, Horror, Survival, Survival Horror, Zombies
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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I'm obviously very late here, but man this game was wicked as hell! I started a series on Youtube and this happened to be the first one, and what a way to start it off. 

Really fantastic stuff. Captured both that classic Resi vibe and the GameBoy feel. Very neat and challenging. Good job.

(+1)

thank you for your comment, I really appreciate it!

Great game! It really brings back that old Resident Evil-esque survival horror genre, I really hope to see more to come!

Nice game.

Still. I have a suggestion about inventory - it would be nice to have an option to drop items or to get rid of them. Yes, I can use chests to rearrange my inventory - but this is kinda lame and can involve a lot of backtracking.

I'm gonna need a Steam release ASAP xD

Damn, I really enjoyed this! I want to give some suggestions if you're looking to work on this past the gamejam. I'm sure these are all stuff you already had in mind but:

  • Spatial sfx for zombies so I know if one spawned behind me. Got hit from behind by 1 zombie. Luckily you added a vff and sfx for getting hit.
  • Run button
  • I'm told I unlocked the door before going through one that required the key I got for it. This would also go with showing un/locked doors in map.
  • More visuals in hallways and rooms like unique looking portraits or furniture. This would help with remembering which door in which room needed unlocking once the key is found. The visuals would help me remember a room better and the door that was locked in that room.
  • Extra effect to let player know whether the zombie is close enough to attack or not. Maybe more sprites in between the 3-5 far to close zombie sprites. Wasn't to hard to figure out how long it takes a zombie to attack once they're super close though.
I really like the fact that the mouse is used for weapons/interaction as it made me feel like my hand was the avatars' hand. Sometimes I would try to move the mouse to aim like a shooter. I wonder if there's a way to tackle this issue but I was doing it less and less as I kept playing, so it wasn't so bad. The music was pretty eerie and the more it kept replaying, the more the soft and the intense parts of the music would creep me out. I like the references to RE like the "Itchy tasty" note and the sfx are reminiscent of the old RE as well. Reached the last note! Will be following you for more cool work like this!
(+1)

*Rawr!* Hello everyone! I gave the game a Let's Play and had great fun, reminded me of the days of Gameboy, but also games like Resident Evil: Survivor, which I infact played and beat as a kid long ago xD Anyways, video below to showcase the gameplay - hope you expand on this game, and hope people enjoy my video!


Great game, controls setup are a little to weird.